SuperData: Over the past year, PUBG Corporation has sold 4.7 million copies of the game.

SuperData: Over the past year, PUBG Corporation has sold 4.7 million copies of the game.

Users of personal computers and consoles purchased 4.7 million copies of PlayerUnknown’s Battlegrounds between May 2018 and May 2019. This was reported by the analytical agency SuperData Research.

The game PUBG really does not bother after the first hundred hours and one match is completely different from the previous one. That is why players are so fond of this project. Throughout the entire existence of PlayerUnknown’s Battlegrounds, I played it on the strength several times, but for a long time I watched it. I read forums, talked with players, even watched a couple of times PEL matches from Berlin.

And there was always one feature in it that wildest enraged everyone around me, commentators, analysts, gamers, e-sportsmen, and anyone else – it was just shockingly optimized. This was especially felt in the first months after the release, when PUBG managed to lag even among streamers with computers for millions of rubles.

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